Custom Clocktower
Log in
All Characters
Character Reference
Custom Characters
Custom Scripts
Board
Storyteller Quiz
Join a Game
How to Play (Rulebook)
Glossary
Unofficial How to Run
Utilities
Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
Go ad-free
Manage subscription
Restore purchases
Ad privacy settings
Back
Classic Grimoire
?
Live Grimoire
?
Edit Pool
Show Abilities
Distribution
Default Tokens
Download
Download JSON
Download PNG/PDF
Share
Default Tokens
Download JSON
Download PNG/PDF
Share
Townsfolk
Grandmother
J
Bountyhunter
Pixie
King
Fortuneteller
Innkeeper
Gambler
Gossip
Seamstress
Philosopher
Choirboy
Poppygrower
Banshee
Outsider
Puzzlemaster
Tinker
Drunk
Politician
Minion
Poisoner
J
Summoner
Witch
Assassin
Baron
Demon
Kazali
J
Lilmonsta
Ojo
Fabled
Djinn
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Tinker
You might die at any time.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
Report content
Choose a reason. An operator reviews every report and acts on it.
Spam or advertising
Harassment, abuse or hate speech
Sexual content
Violent or threatening content
Illegal content
Personal information exposed
Something else
Also block this user
Blocking hides this user's posts and comments from you. They are not told about it.
Village Under the Clocktower — A Single-player BOTC Puzzle
On a computer, scan a QR code to install the app.
Android
Open Google Play
iOS
Open the App Store
Custom Clocktower app
Faster and smoother in the app
Open app
×