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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Knight
Librarian
Empath
Undertaker
Innkeeper
Monk
Gambler
Lycanthrope
Gossip
Savant
Courtier
Slayer
Tealady
Fool1-75
Outsider
Drunk
Recluse1-75
Moonchild
Minion
Poisoner
Devilsadvocate1_75_3-75
Assassin
Scarletwoman1-75
J
Boffin
Demon
Pukka
Po
Zombuul1_75_2-75
Fanggu1_75_3-75
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Tealady
If both your alive neighbors are good, they can't die.
Fool1-75
No information
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
No information
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1_75_3-75
No information
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarletwoman1-75
No information
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Zombuul1_75_2-75
No information
Fanggu1_75_3-75
No information
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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