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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Clockmaker
Investigator
Grandmother
Towncrier
Innkeeper
Monk
Undertaker
Farmer
Sage
Ravenkeeper
Choirboy
King
J
Cannibal
Outsider
J
Plaguedoctor
Golem
Damsel
Snitch
Minion
Baron
Devilsadvocate
J
Marionette
Poisoner
Mezepheles
J
Spy
Assassin
Demon
J
Riot
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Towncrier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Undertaker
Each night*, you learn which character died by execution today.
Farmer
When you die at night, an alive good player becomes a Farmer.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Snitch
Each Minion gets 3 bluffs.
Minion
Baron
There are extra Outsiders in play. [+2 Outsiders]
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
J
Riot
Jinx
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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