multi?-ta/sc:king
Notes
an outsider puzzle, Zenomancer script designed in the "Midsyville" format (for groups with 7, 8 or 9 players), featuring a Stormcaught King. both teams know the Demon & Minion in-play, but no-one knows the exact types-of nor quantity-of Outsiders in-play. ð½ð¹ð®ðð²ð¿ ð±ð¶ð³ð³ð¶ð°ðð¹ðð: â â â â â - expert players will need to be prepared to be, or solve for, the Heretic & the Politician, achieve or avoid Fearmonger & Goblin wins, and target their abilities correctly whilst also managing complex Zenomancer quests. info outed at the wrong time or to the wrong people might instantly lose players the game. ððð¼ð¿ððð²ð¹ð¹ð²ð¿ ð±ð¶ð³ð³ð¶ð°ðð¹ðð: â â â â â - expert multi?-ta/sc:king is designed such that storytellers won't actually need to manage many complex rules interactions or be creative or deliberate with control over abilities... besides the Zenomancer. the storyteller will need to invent a variety of challenging & interesting quests and give the perfect amount of Zenomancer info such that both teams have a fair chance. make sure you & your players know when a Politician should change alignments, too. ð¦ð§ ð®ð±ðð¶ð°ð²: a low player count means a high proportion of your players can get a quest! aim for at least 4, and help evil bluff your "style" of questing & info. Kazali+Drunk, Goblin, and especially Politician and Heretic are notoriously difficult for small towns to solve - this makes them ideal Zenomancer info topics! it might help to prepare a set of quests & information to give before running this script - some ideas are listed in the section below. ðð®ðºð½ð¹ð² ðð²ð»ð¼ðºð®ð»ð°ð²ð¿ ð¾ðð²ððð come back to consult with valid librarian info before f3 come back to consult & name which outsiders are in play before f3 have no-one self-nominate for d1 & d2 nominate & execute a townsfolk player have both your neighbours die only vote when the person you chose/learn votes dont claim your character/bluffs until d3 ðð®ðºð½ð¹ð² ðð²ð»ð¼ðºð®ð»ð°ð²ð¿ ð¶ð»ð³ð¼ minion player learns the snake charmer evil player learns the politician evil player learns 3 townsfolk players good player learns if outsider count is odd or even townsfolk/drunk learns a non-townsfolk character they've learned/chosen (anyone) learn which character types neighbour the minion (anyone) learn which team is winning (anyone) learn advice to help your team win