Instruments of Their Own Ruin
Notes
= changelog = v4.1 PD was vestigial from when Cere was onscript; it feels really evil-sided and unfun with several of the abilities. It drops for Tinker, which is a staple on the engine. Balloonist drops for Oracle for its interesting interactions with detecting a MM day alongside Math to track Recluse misreg. Spy misreg felt like too much for town and it wasn't loadbearing for anything; Marionette is really interesting with these Demons and opens up a ton of cool play patterns for evil. w/r/t the Math/Marionette jinx: be consistent with how you track the Marionette for the Mathematician pinging or not throughout a game. I personally don't have much a preference between "always pings" and "never pings" (though I think the latter is probably better balance-wise?) but pick one and stick to it. v4 Cerenovus was too loud for my liking, since a cere break in 1 minion confirms no Mastermind, which is a big ouch. D/A is possibly more synergistic with Vigor while manipulating executions, and doesn't have the volume problem â someone who survives execution can be the Lleech, Vizier, or D/A protected. With that much evil-sided execution survival, Mutant felt too harsh as an extra hidden Outsider, so it drops for Butler, which is less harsh. Juggler without reasons for town to lie (mainly cere) felt out of place; it drops for Steward which is delightfully interesting on a Vortox script. v3 first released version. sister script to Frightful Keening, also named after a Spirit Island power, in my attempt to figure out scripting unannounced Vizier in an interesting way. The Lleech/Mastermind/Vortox engine might seem like a weird choice for it, since Vizier is much louder than Mastermind, but it kinda works, since a Vizier who survives execution can bluff being the Lleech â which is awesome. (Thank you to Quilava for being the first to build with unannounced Vizier/Lleech in Dullahan Under the Willows, and for creating the MM engine!)