Magic Smoke Bomb
Notes
= changelog = v2.3 it's hard to lie to a xaan-poisoned oracle in case the number goes down the night after, which confirms some droison somewhere. soldier also is a little weird because evil doesn't have the means to deal with a confirmed soldier. general/high priestess both spoke to me; HP feels more at home here with what's onscript and the fact that their info doesn't work off last night's info as much, meaning you can fuck them over with Xaan-poison harder. It's also a more fun Wraith bluff. v2.2 whoops, damsel/wraith is wonky here since there's barely any non-waking good characters. it drops for poli, which increases complexity a bit to where imp/goblin now might be too hard to parse again, especially if they bluff a goblin-solver, but i think it still works okay enough. Oracle replaces Huntsman; Soldier was also a consideration for that slot. v2.1 a previous (unuploaded) version had UT which justified baron/drunk a bit more. with Cannibal on it felt a little janky. Xaan/PM felt better as a misinfo core and should hopefully avoid things from being too goodsided. Wraiths also can't reliably bluff Librarian-confirmation on good Outsiders, so that drops for Steward, which fills a similar role in terms of confirmation. v2.0 first released version. can imp/goblin work on a script without being a bad interaction if it's a solo-Imp script? here's my attempt to answer that question.