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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Investigator
Librarian
Empath
Sailor
Balloonist
J
Mathematician
Dreamer
Flowergirl
Towncrier
Undertaker
Acrobat
Juggler
Fool
Outsider
Sweetheart
Moonchild
Barber
Puzzlemaster
Minion
Poisoner
Devilsadvocate
J
Pithag
Xaan
Demon
Pukka
Vigormortis
J
Vortox
Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fool
The 1st time you die, you don't.
Outsider
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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