Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Highpriestess
Balloonist
Innkeeper
Gambler
Exorcist
Gossip
Amnesiac
Engineer
Fisherman
Seamstress
Soldier
Banshee
Outsider
J
Butler
Sweetheart
J
Plaguedoctor
Barber
Minion
Godfather
Poisoner
J
Summoner
Assassin
Organgrinder
Demon
Pukka
Lordoftyphon
Po
Townsfolk
Steward
You start knowing 1 good player.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Soldier
You are safe from the Demon.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Sweetheart
When you die, 1 player is drunk from now on.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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