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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
J
Bountyhunter
Juggler
Clockmaker
Cultleader
Balloonist
J
Cannibal
Innkeeper
Sage
Nightwatchman
Exorcist1_75_2-75
Sailor
Fool1-75
Outsider
Puzzlemaster
Klutz
Politician
Ogre
Minion
Godfather
J
Widow
Devilsadvocate1_75_3-75
J
Cerenovus
Demon
Fanggu1_75_3-75
Townsfolk
Steward
You start knowing 1 good player.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Exorcist1_75_2-75
No information
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fool1-75
No information
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Devilsadvocate1_75_3-75
No information
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
Fanggu1_75_3-75
No information
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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