Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Librarian
Pixie
Empath
Snakecharmer
Towncrier
Innkeeper
Courtier
Seamstress
Philosopher
Artist
Slayer
Farmer1_75_2-75
Mayor
Outsider
Puzzlemaster
Mutant
Hermit
Barber
J
Heretic
Minion
J
Mastermind
Xaan
Scarletwoman1-75
J
Marionette
Demon
Pukka
Nodashii
Lordoftyphon
Townsfolk
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Towncrier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer1_75_2-75
No information
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
J
Mastermind
Jinx
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Scarletwoman1-75
No information
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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