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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Grandmother
Empath
Highpriestess
General
J
Mathematician
Undertaker
Gambler
Monk
Artist
Seamstress
Ravenkeeper
Atheist
Outsider
Tinker
Saint
Drunk
Moonchild
Minion
Godfather
Poisoner
J
Spy
J
Summoner
J
Marionette
Demon
J
Yaggababble
Po
Vigormortis
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Tinker
You might die at any time.
Saint
If you die by execution, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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