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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Knight
Investigator1_75_3-75
Pixie
Balloonist
Empath
Dreamer1-75
Towncrier
Oracle
Seamstress
Nightwatchman
Alsaahir
Gossip
Outsider
Drunk
Ogre
Mutant
Snitch
Minion
Poisoner
Organgrinder
Scarletwoman1-75
Harpy
Demon
Shabaloth
Ojo
Fanggu1_75_3-75
J
Alhadikhia
Townsfolk
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Investigator1_75_3-75
No information
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer1-75
No information
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Each Minion gets 3 bluffs.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Scarletwoman1-75
No information
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fanggu1_75_3-75
No information
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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