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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Librarian
Pixie
Empath
Balloonist
Dreamer1-75
Innkeeper
Gossip
Philosopher
Soldier
Ravenkeeper
Mayor
Poppygrower
Outsider
Lunatic
Recluse1-75
Zealot1-75
Damsel
Minion
Poisoner
Harpy
Assassin
J
Marionette
Boomdandy
Demon
Pukka
Ojo
Fanggu1_75_3-75
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer1-75
No information
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse1-75
No information
Zealot1-75
No information
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fanggu1_75_3-75
No information
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
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Storyteller Screen (Step 4)
A screen only the storyteller sees.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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