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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Townsfolk
Grandmother
J
Bountyhunter
Empath
Innkeeper
Gambler
Lycanthrope
Gossip
Savant
Philosopher
Professor1-75
Soldier
J
Cannibal
Magician1_75_2-75
Outsider
Lunatic
Drunk
J
Plaguedoctor
Snitch
Minion
Godfather
Poisoner
Psychopath1_75_2-75
Assassin
J
Boffin
Demon
J
Lilmonsta
Shabaloth
Ojo
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Professor1-75
No information
Soldier
You are safe from the Demon.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Magician1_75_2-75
No information
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Snitch
Each Minion gets 3 bluffs.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath1_75_2-75
No information
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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