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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
Default Tokens
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Default Tokens
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Townsfolk
Washerwoman
Librarian
Investigator
Pixie
Fortuneteller
Chambermaid
King
Innkeeper
Savant
Seamstress
Virgin
Sage
Choirboy
Outsider
Drunk
Mutant
Barber
Sweetheart
Minion
Eviltwin
J
Cerenovus
J
Scarletwoman
Baron
Demon
Shabaloth
Townsfolk
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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