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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Chef
Washerwoman
Librarian
Sailor
General
Chambermaid
Snakecharmer
Flowergirl
Undertaker
Innkeeper
Philosopher
Fool
Tealady
Virgin
Outsider
Saint
Sweetheart
Klutz
Drunk
Barber
Minion
Poisoner
Devilsadvocate
J
Spy
Psychopath
Baron
Demon
J
Alhadikhia
Fabled
Djinn
Loric
Stormcatcher
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fool
The 1st time you die, you don't.
Tealady
If both your alive neighbors are good, they can't die.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Saint
If you die by execution, your team loses.
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
Stormcatcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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