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Village Under the Clocktower
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Classic Grimoire
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Townsfolk
Clockmaker
General
King
Cultleader
Towncrier
Innkeeper
Gossip
Fisherman
Pacifist
Farmer
Choirboy
Ravenkeeper
J
Cannibal
Outsider
J
Butler
Goon
J
Recluse
Politician
Minion
Poisoner
Devilsadvocate
Baron
J
Scarletwoman
Demon
Imp
Zombuul
Shabaloth
J
Alhadikhia
Traveller
Voudon
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Towncrier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Pacifist
Executed good players might not die.
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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