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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Investigator
Pixie
Juggler
Empath
Dreamer
Fortuneteller
Oracle
Towncrier
Undertaker
Fisherman
Seamstress
Slayer
Mayor
Acrobat
Outsider
Drunk
J
Recluse
Saint
Minion
Godfather
J
Cerenovus
Poisoner
Eviltwin
Demon
J
Lilmonsta
Imp
J
Legion12
Vigormortis
Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Towncrier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Saint
If you die by execution, your team loses.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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