Custom Clocktower
Log in
All Characters
Character Reference
Custom Characters
Custom Scripts
Board
Storyteller Quiz
Join a Game
How to Play (Rulebook)
Glossary
Unofficial How to Run
Utilities
Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
Go ad-free
Manage subscription
Restore purchases
Ad privacy settings
Back
Classic Grimoire
?
Live Grimoire
?
Edit Pool
Show Abilities
Distribution
Default Tokens
Download
Download JSON
Download PNG/PDF
Share
Default Tokens
Download JSON
Download PNG/PDF
Share
Townsfolk
Washerwoman
Sailor
Dreamer
Snakecharmer
J
Mathematician
Flowergirl
Undertaker
Gambler
Amnesiac
Gossip
Courtier
Philosopher
Minstrel
Acrobat
Outsider
Puzzlemaster
Drunk
Sweetheart
Minion
Godfather
J
Widow
J
Scarletwoman
J
Marionette
Demon
J
Lleech
Imp
Vigormortis
Fanggu
Townsfolk
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
Report content
Choose a reason. An operator reviews every report and acts on it.
Spam or advertising
Harassment, abuse or hate speech
Sexual content
Violent or threatening content
Illegal content
Personal information exposed
Something else
Also block this user
Blocking hides this user's posts and comments from you. They are not told about it.
Village Under the Clocktower — A Single-player BOTC Puzzle
On a computer, scan a QR code to install the app.
Android
Open Google Play
iOS
Open the App Store
Custom Clocktower app
Faster and smoother in the app
Open app
×