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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Noble
Grandmother
J
Bountyhunter
Empath
Oracle
Undertaker
Lycanthrope
Gossip
Professor
Nightwatchman
Farmer
Juggler
Mayor
Outsider
Damsel
Golem
Drunk
Lunatic
Minion
Assassin
Godfather
Witch
Poisoner
J
Spy
Demon
Vigormortis
Fanggu
Shabaloth
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Farmer
When you die at night, an alive good player becomes a Farmer.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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