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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
Washerwoman
Villageidiot3
Fortuneteller
Gambler
Acrobat
Huntsman1-75
Artist
J
Alchemist
J
Cannibal
Amnesiac
Banshee
Fool1-75
Outsider
Lunatic
Drunk
Mutant
Damsel
Minion
Poisoner
J
Cerenovus
J
Marionette
Scarletwoman1-75
Demon
Pukka
Nodashii
J
Vortox
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Huntsman1-75
No information
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Fool1-75
No information
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
No information
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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