Puzzle Solvin'
Notes
Note: The Stormcatcher names the Puzzlemaster The Stormcaught Puzzlemaster script. Good does not have very many good tools to find the demon, but they have a lot of tools to find the Puzzle Drunk. Can town work together and figure it out before Evil kills enough of the tools necessary to figure it out? Or is the Puzzlemaster actually just an extra evil bluff and the game is all about social reads? Are you just an outsider? Or are you the key to winning the game? You'll have to play to find out! Storyteller notes: If you are building a grim with a Puzzlemaster, try to make sure Good has a reasonable path to find that puzzledrunk. You don't have to worry about evil killing or stopping the puzzlemaster with their abilities (though they can and should try to discredit them socially) but you should think about what if evil kills the puzzledrunk before they get a chance to test themselves. If you are building a grim without a Puzzlemaster, expect evil to try and bluff as one. You now have a balancing act to consider. Firstly, you want to figure out out how to lead town to potentially finding the demon with limited tools (the Savant and the Amnesiac are great for this). Secondly, you want to try and help Evil build situations where a player may think they are drunk despite being sober to allow a plausible Puzzle guess bluff.