Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Chef
Sailor
J
Bountyhunter
J
Mathematician
Towncrier
Dreamer
Fisherman
Gossip
Gambler
Fool
Poppygrower
J
Cannibal
Outsider
J
Recluse
Snitch
Goon
J
Plaguedoctor
Minion
Poisoner
Devilsadvocate
Harpy
Godfather
J
Summoner
Demon
J
Lleech
Nodashii
J
Lilmonsta
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
You start knowing how many pairs of evil players there are.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Towncrier
Each night*, you learn if a Minion nominated today.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Fool
The 1st time you die, you don't.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Snitch
Each Minion gets 3 bluffs.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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