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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Grandmother
Noble
Gambler
Balloonist
King
Gossip
Fisherman
Slayer
Amnesiac
Mayor
Farmer
Choirboy
Soldier
Outsider
Snitch
Damsel
Moonchild
Saint
Minion
Assassin
Godfather
Mezepheles
J
Scarletwoman
Goblin
Demon
J
Lilmonsta
J
Legion12
Imp
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Soldier
You are safe from the Demon.
Outsider
Snitch
Each Minion gets 3 bluffs.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Saint
If you die by execution, your team loses.
Minion
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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