Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Steward
Knight
Chef
Shugenja
Highpriestess
General
Balloonist
J
Mathematician
Towncrier
Gambler
Gossip
Savant
Slayer
Philosopher
Outsider
Puzzlemaster
Tinker
J
Plaguedoctor
Drunk
Politician
Minion
J
Widow
Godfather
Poisoner
Witch
Assassin
Demon
J
Leviathan
Fabled
Hellslibrarian
Townsfolk
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Chef
You start knowing how many pairs of evil players there are.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Towncrier
Each night*, you learn if a Minion nominated today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Tinker
You might die at any time.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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