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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Townsfolk
Knight
Empath
Dreamer1-75
Banshee
Fool1-75
Seamstress
Outsider
Drunk
Hatter
Minion
J
Pithag
Wizard
Demon
J
Yaggababble
Kazali
Fabled
Toymaker
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer1-75
No information
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Fool1-75
No information
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fabled
Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
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Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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