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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Default Tokens
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Townsfolk
Investigator
Pixie
Snakecharmer
Fortuneteller
Flowergirl
Oracle
Undertaker
Monk
Gossip
Savant
Amnesiac
Ravenkeeper
Virgin
Acrobat
Outsider
Klutz
Drunk
Lunatic
Minion
Poisoner
J
Summoner
Assassin
Goblin
Demon
J
Lleech
Nodashii
Imp
Fanggu
Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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