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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Investigator
Librarian
Dreamer
Fortuneteller
Balloonist
Oracle
J
Cannibal
Farmer
Minstrel
Nightwatchman
Seamstress
Philosopher
Fisherman
Outsider
J
Recluse
Sweetheart
J
Plaguedoctor
Mutant
Minion
Poisoner
Xaan
J
Marionette
J
Scarletwoman
J
Boffin
Demon
Ojo
Imp
Vigormortis
Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Each night*, you learn how many dead players are evil.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
When you die at night, an alive good player becomes a Farmer.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
When you die, 1 player is drunk from now on.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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