Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Clockmaker
Chef
Knight
Courtier
Seamstress
J
Bountyhunter
Amnesiac
Chambermaid
Empath
Dreamer
Cultleader
Artist
Slayer
Atheist
Outsider
Lunatic
Goon
J
Recluse
Klutz
Minion
Baron
J
Widow
J
Spy
J
Scarletwoman
Demon
J
Vortox
Fabled
Doomsayer
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Chef
You start knowing how many pairs of evil players there are.
Knight
You start knowing 2 players that are not the Demon.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled
Doomsayer
If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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