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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Chef
Sailor
Balloonist
Chambermaid
Fortuneteller
Flowergirl
Towncrier
Monk
Exorcist
Courtier
Fool
Virgin
Outsider
Drunk
J
Recluse
Sweetheart
Puzzlemaster
Minion
J
Widow
J
Marionette
Eviltwin
J
Scarletwoman
J
Boffin
Demon
J
Lilmonsta
Kazali
Fanggu
Fabled
Djinn
Townsfolk
Steward
You start knowing 1 good player.
Chef
You start knowing how many pairs of evil players there are.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fool
The 1st time you die, you don't.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
When you die, 1 player is drunk from now on.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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