Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Grandmother
Noble
Librarian
Empath
Highpriestess
J
Mathematician
Sailor
Exorcist
Lycanthrope
Slayer
Tealady
Artist
J
Cannibal
Outsider
Mutant
Politician
Barber
Drunk
Lunatic
Minion
J
Widow
Baron
J
Summoner
Devilsadvocate
J
Marionette
Demon
Nodashii
Pukka
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Tealady
If both your alive neighbors are good, they can't die.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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