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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Clockmaker
Pixie
Sailor
Preacher
King
Innkeeper
Lycanthrope
Gossip
Professor
Juggler
Fool
Choirboy
Amnesiac
Outsider
J
Heretic
Mutant
Drunk
Lunatic
Minion
Mezepheles
Witch
J
Cerenovus
Assassin
Demon
Pukka
J
Lilmonsta
Shabaloth
Fanggu
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fool
The 1st time you die, you don't.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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