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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Chef
Pixie
Empath
General
Balloonist
Flowergirl
Monk
Savant
Alsaahir
Amnesiac
Sage
J
Cannibal
Outsider
J
Recluse
Mutant
Zealot
Politician
Minion
Poisoner
J
Cerenovus
Boomdandy
J
Marionette
Demon
Pukka
Imp
J
Vortox
Fanggu
Townsfolk
Steward
You start knowing 1 good player.
Chef
You start knowing how many pairs of evil players there are.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Flowergirl
Each night*, you learn if a Demon voted today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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