Custom Clocktower
Log in
All Characters
Character Reference
Custom Characters
Custom Scripts
Board
Storyteller Quiz
Join a Game
How to Play (Rulebook)
Glossary
Unofficial How to Run
Utilities
Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
Go ad-free
Manage subscription
Restore purchases
Ad privacy settings
Back
Classic Grimoire
?
Live Grimoire
?
Edit Pool
Show Abilities
Distribution
Default Tokens
Download
Download JSON
Download PNG/PDF
Share
Default Tokens
Download JSON
Download PNG/PDF
Share
Townsfolk
Librarian
Shugenja
Empath
Snakecharmer
J
Mathematician
Innkeeper
Gambler
Lycanthrope
Gossip
Nightwatchman
Philosopher
J
Cannibal
Virgin
Outsider
Goon
J
Plaguedoctor
Klutz
Barber
Minion
Poisoner
J
Spy
Assassin
Xaan
J
Summoner
Demon
Pukka
Imp
Po
Loric
Bootlegger
Townsfolk
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Loric
Bootlegger
This script has homebrew characters or rules.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
Report content
Choose a reason. An operator reviews every report and acts on it.
Spam or advertising
Harassment, abuse or hate speech
Sexual content
Violent or threatening content
Illegal content
Personal information exposed
Something else
Also block this user
Blocking hides this user's posts and comments from you. They are not told about it.
Village Under the Clocktower — A Single-player BOTC Puzzle
On a computer, scan a QR code to install the app.
Android
Open Google Play
iOS
Open the App Store
Custom Clocktower app
Faster and smoother in the app
Open app
×