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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Washerwoman
Librarian
Noble
Knight
Balloonist
Highpriestess
Dreamer
Cultleader
General
Seamstress
Farmer
Banshee
Amnesiac
Outsider
J
Plaguedoctor
Sweetheart
Hatter
Drunk
Minion
J
Scarletwoman
Boomdandy
Organgrinder
J
Boffin
Demon
Imp
Ojo
Vigormortis
Lordoftyphon
Traveller
Judge
Townsfolk
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Knight
You start knowing 2 players that are not the Demon.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Farmer
When you die at night, an alive good player becomes a Farmer.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Sweetheart
When you die, 1 player is drunk from now on.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Traveller
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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