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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Townsfolk
Pixie
Grandmother
Washerwoman
Fortuneteller
Sailor
Philosopher
Nightwatchman
Amnesiac
Savant
Tealady
J
Cannibal
Atheist
Huntsman
Outsider
Damsel
Golem
Drunk
Mutant
Minion
Godfather
Mezepheles
Devilsadvocate
Eviltwin
Demon
Fanggu
J
Lleech
J
Lilmonsta
J
Alhadikhia
Townsfolk
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Tealady
If both your alive neighbors are good, they can't die.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Outsider
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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