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Village Under the Clocktower
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Classic Grimoire
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Townsfolk
Knight
Grandmother
Librarian
Sailor
Preacher
Cultleader
Innkeeper
Acrobat
Gossip
Engineer
Philosopher
Artist
Slayer
Outsider
Hermit
Drunk
Klutz
Politician
Minion
Godfather
Devilsadvocate1_75_3-75
Eviltwin
Boomdandy
Demon
J
Yaggababble
Po
Zombuul1_75_2-75
J
Lleech
Loric
Bootlegger
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Outsider
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devilsadvocate1_75_3-75
No information
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Zombuul1_75_2-75
No information
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
Bootlegger
This script has homebrew characters or rules.
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Character Distribution (Step 3)
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Storyteller Screen (Step 4)
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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