Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Washerwoman
Librarian
Preacher
J
Mathematician
Snakecharmer
Savant
Amnesiac
Juggler
Artist
Fisherman
Seamstress
Philosopher
J
Magician
Virgin
Outsider
Snitch
Goon
Puzzlemaster
Mutant
Drunk
Minion
Poisoner
J
Cerenovus
J
Pithag
Baron
Goblin
Demon
J
Leviathan
Townsfolk
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Snitch
Each Minion gets 3 bluffs.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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