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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Investigator
Grandmother
Empath
Balloonist
J
Mathematician
Fortuneteller
Oracle
Gambler
Monk
Gossip
Ravenkeeper
Mayor
Outsider
Saint
J
Plaguedoctor
J
Recluse
Drunk
Moonchild
Minion
Poisoner
Assassin
Baron
J
Marionette
Demon
Nodashii
Imp
Po
Vigormortis
Fabled
Hellslibrarian
Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Saint
If you die by execution, your team loses.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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