Custom Clocktower
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How to Play (Rulebook)
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Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
Default Tokens
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Default Tokens
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Townsfolk
Steward
Chef
Undertaker
Seamstress
Fisherman1_75_4-75
Ravenkeeper
Outsider
Recluse1-75
Klutz
Minion
J
Widow
Scarletwoman1-75
Demon
Imp
Kazali
Townsfolk
Steward
You start knowing 1 good player.
Chef
You start knowing how many pairs of evil players there are.
Undertaker
Each night*, you learn which character died by execution today.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fisherman1_75_4-75
No information
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
Recluse1-75
No information
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Scarletwoman1-75
No information
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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Village Under the Clocktower — A Single-player BOTC Puzzle
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