In the Shadow of the Colossus
Notes
When you play in a Leviathan game it's clear you need a script that thinks about some of the ways you play/storytell certain roles and general power level of those roles differently. The biggest consideration is that good have less to fear in being open about who they are and will get a lot more info than a normal game due to the lack of deaths in the night. With the Leviathan being mechanically confirmed by the daily announcement any minion that kills actually helps the good team instead of the evil team. That leaves a few minions that are viable in this setup. As a result ongoing information roles that offer information about roles or alignment are extremely powerful as they can not be killed off. This design looks more at complicated ongoing information roles and leans harder into the once-per-game roles. The Amnesiac should and can be given a hard to guess powerful information gathering role because it is balanced by them having to figure out their ability while also very likely getting to ask 5 questions about it. One of my favorite parts about this is the Virgin, often a role considered too strong to add to a lot of custom scripts, is still very powerful but ultimately uses up the one "good life" of the Leviathan. Another is that on this script with a solo-demon the Juggler can use their ability in a more focused fashion to see if they can get a demon ping but has to be careful they are not poisoned or made mad if they are too public.