Skin Of Our Teeth
Notes
Wanted to make a Vortox-less Summoner script. Goal of the script is to focus more on protection and "did the Demon hit a protected player?" rather than "was the kill in the night from a Demon or from a Gossip?" No extra deaths in the night, and Good has 3 effects that lead to no night deaths being announced, or an execution to occur without a death being announced from it - Sailor, Fool, and Tea Lady Evil has 1 effect that can stop an execution - Devil's Advocate To give Evil some more power since they have a lot of protection to fight through, There are the following "mess with good" functions inherent to some characters that can affect Good's info beginning in setup: Recluse misinfo Drunk Lunatic Marionette Along with the inherent misinfo, Pukka and Poisoner provide targeted poisoning, DA protects evil, the Imp can starpass around, and the Fang Gu can generate an extra evil. Fang Gu - Lunatic is normally a dangerous mix, but the possibility of "Am I a Lunatic who just became the demon from a Fang Gu jump, or was I the Lunatic who was summoner picked?" makes worlds a little shakier. Hatter additionally allows for some interesting plays from Evil, and also allows the ST to mess with the Lunatic even more. I also like Slayer a lot with Summoner because they are incentivized to NOT shoot early, so it leads to interesting decision making as to when to use their shot. Snake Charmer as well, as they might check 3 players, and then one of those checked players becomes the demon later - so does the SC re-check them? What if they hit the Recluse early and lose their ability?