The Ones You Least Expect
Notes
Like most Summoner scripts, we've included several different reasons for there to be no deaths on night 2, or extra deaths in general. Yaggababble, Po, and Ojo all fit this mold. Ojo has the bonus of, in a Summoner game, a newly made Demon won't accidentally kill a Minion. No Dashii trades extra deaths for extra poisoning. Town has a lot of strong info available, but needs to be careful about relying on it all game. A Steward and Shugenja's info can be negated after the Summoner acts. But a Philosopher, Artist, and Seamstress are incentivized to hold on to their abilities until past night 3. A Pixie can also help get info later in the game that would normally only be received at the start of the game. We've also included recommended Travelers as I wanted to think about what Travelers are good in a game where they won't ever learn a Demon if they join before the third night in a Summoner game. I came up with exactly five Travelers that I think, if evil, can be useful to evil without ever knowing who is evil: Barista, Beggar, Bishop, Harlot, Scapegoat. Barista, Bishop, and Scapegoat are all inherently useful for evil via Storyteller decisions. Beggar and Harlot can learn alignments and then either not out an evil player if learned, or paint a good player as evil.