Stuck on You
Notes
The Faux Paw does not register to the Klutz. Play Notes: custom Lycanthrope/Klutz - Faux Paw does not register to Klutz. Common ruling guidance: the Boffin ability comes from the boffin. The Faux Paw player can turn the Goon. Boffin Minstrel means that the Pukka is the only sober character that night due to droison looping. A Boffin Goon Pukka who picks themselves would be Goon Drunked, not Pukka Poisoned. V1.7: Artist testing showed what I expected unfortunately. Demon questions are far too optimal. Swapping back to plan A: Artist out and Savant in. Covers most of the same use cases with more storyteller balancing. It's also really interesting with boffin abilities. V1.6: Buffing town and removing some jank with the Cannibal. Cannibal swapped for the Artist, which should be able to help combat the oppressive powers of the evil team. The Artist is balanced via Xaan 1, Pukka (Lycanthrope hides it), Scarlet Woman (demon questions), Plague Dr. SW and killing the Artist N2 to make them doubt their info. V1.5: After lots of discussion, I swapped out engineer for minstrel and removed the poisoner. The script does everything I want it to do at this point. There's still some weaknesses but it basically nails the goals. Storyteller should be careful when balancing the bag. V1.4: Updates after playtesting the original. Works much better now. Removed the exorcist and Minstrel as the Exorcist didn't do anything with Lycan in play. Minstrel tended to hurt town more than evil which I was okay with but people didn't like it. Also doesn't synergize with Cannibal. Swapped the Recluse with the Moonchild as it's a fun evil bluff and can mess with the death count each night. Added librarian to work with Xaan and give another fun Boffin confirmation ability. Also added Engineer in what I consider a very unique situation. The engineer can only change the minions which can encourage different solves on this game. Several townsfolk become really confirmed with no Boffin. Others are still bluffable. Xaan helps hide even a fault bluff. It's also a fun Boffin ability. The Boffin Lycanthrope Pukka was insanely strong. Adding the Faux Pas next to the Empath was wonderful. The acrobat hit a Sober VI the night the pukka picked them. Just wonderful chaos. ................................... Solo Pukka Script. The Pukka has to maneuver carefully around the Lycanthrope as well as multiple strong roles. The droison on this script is balanced with the liter The minions all attempt to support the weaknesses of the Pukka: The Poisoner helps keep the misinformation up and is one of the main reasons for good to have bad information. The Assassin allows for bluffing Gossip or Acrobat and is a way to turn the Goon or fake a Lycanthrope attack (as the Pukka has to plan ahead). Also helps when the Pukka target gets executed so town is none the wiser. The Xaan provides evil with outsider bluffing and the good team with lots of questions. The combination is quite deadly and capable of creating lots of confusion. The Scarlet woman helps keep the demon alive but the night of no demon deaths might be a huge tell. And the Boffin has been carefully balanced to be beneficial with a LOT of townsfolk powers: Dreamer, Innkeeper, Gossip, Nightwatchman, Cannibal, Goon, and even Village Idiot for drunking a VI and finding that pesky Goon/Faux Pas for use of framing. Townsfolk are armed to the teeth with potential confirmation and lots of reasons to remain hidden or lie about their information. The evil team will be trying to solve outsider count and capitalize on the Xaan night. The Good team will be trying to solve when they die if it was Pukka'd information or exactly the what they need to solve the game. Careful about that person who's extra caught on your worlds because they might be Stuck on You!