Superheroes: City of Capes
Notes
Welcome, to the City of Capes. Here live villains & vigilantes, mutants & masterminds. Ordinary citizens have extraordinary abilities, and dastardly villains plot and scheme to bring about their downfall. This script is inspired by my love of Superhero fiction, and features a lot of very powerful & once-per-game abilities so that everyone feels like the hero of their own story. But be careful when you Watch the Night... for the city might be in the grip of the Xaan, and that good Professor might be the evil scientist the Boffin in disguise. The villains will have a lot of abilities in their corner with the terrifying Po, or after death with the Vigormortis, and even the henchman the Goon might decide to join them with plenty of outsider manipulation on the script. But the heroes can Dream big and fly high. There are a good amount of reasons for no night kills via the Exorcist, Soldier, and Courtier (this will be interesting with the Xaan as well). Info is powerful, though it might be in interesting Puzzle, and evil has ample opportunity in there to bluff, with the Widow poisoning, and the Harpy pitting the heroes against each other. Confirmation is strong, but the all-seeing Ojo will get you if you reveal too much. The only question remains: will you let the Seamstress measure you up for YOUR cape?