Certainly Had
Notes
A script made for a friend who loves Al-Hadikhia, filled with his favourite characters while still trying to be playable. A fairly straightforward script, at least in terms of ideaâa bunch of strong roles and punishing outsiders that don't want to die against prisoner's dilemma of the Al-Hadihkia. The interesting part is that there are some Outsiders that really don't want to come alive again, like the Klutz, Barber, or Hermit, which can allow them to be a choice that ensures a minion will be able to revive. The madness power of the Cerenovus can also shut down certain roles, like the Banshee and Pixie, and you can do an interesting Boffin that gives the demon the Alchemist ability in order to give the demon a minion ability. The Hermit was a bit of a last minute addition when I realized putting Damsel on a script with the potential for a Boffin-Dreamer wasn't the best idea. The Hermit has an interesting dilemma where they know one person is drunk but can't out that, and they can make a Puzzlemaster guess in private and learn a player, but can't push it publicly without being executed, maybe moving the demon with Barber, and causing a Klutz pick. I would recommend for the Mez word to be something that isn't commonly said in conversation, but that the Mez could reasonably trick someone into saying, for fun. An example would be "whiteboard" in a room that only had blackboards, or something similar. Concerns I am somewhat concerned this script might be good sided, although I haven't play tested enough to confirm. The minions on this script are somewhat public, so that might reduce the punishing power of the Klutz, and there aren't that many avenues for droisoning, which can make info feel very strong and concrete. As well, the Alchemist might not fit the best in this script, as there aren't that many interesting abilities to give them. The most natural choice is Cerenovus, since that allows them to potentially forcefully kill Evils, or confirm themselves, or Goblin, since it's an alternative win condition for town should they choose to go for it. The Mez ability is a bit of an outsider ability, since it allows them to turn themselves Evil if they so feel like, and the Boffin is usually detrimental, although you could give the Demon something like Mutant, thus making them unable to claim Outsider as a bluff. The Xaan is the most interesting Alchemist ability, with the ability to remove all outsiders due to the [X Outsiders] clause, although perhaps this would be too strong of an ability to give.