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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
Investigator
Clockmaker
Snakecharmer
King
Gossip
Nightwatchman
J
Alchemist
J
Cannibal
Ravenkeeper
Sage
Choirboy
J
Magician
Outsider
Sweetheart
J
Plaguedoctor
Moonchild
Hatter
Minion
Poisoner
J
Summoner
J
Vizier
Baron
Demon
J
Vortox
J
Riot
Fabled
Djinn
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
Sweetheart
When you die, 1 player is drunk from now on.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Summoner
Jinx
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
J
Vizier
Jinx
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
J
Riot
Jinx
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
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Storyteller Screen (Step 4)
A screen only the storyteller sees.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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