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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Chef
Preacher
Villageidiot3
Balloonist
Flowergirl
Oracle
Monk
Alsaahir
Artist
Soldier
J
Magician
Ravenkeeper
Outsider
J
Butler
Goon
Zealot
Drunk
Minion
Poisoner
Witch
Fearmonger
Baron
Demon
Nodashii
Imp
J
Vortox
Vigormortis
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
You start knowing how many pairs of evil players there are.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Soldier
You are safe from the Demon.
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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