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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Noble
Pixie
Balloonist
Cultleader
King
General
Sailor
Lycanthrope
Fisherman
Amnesiac
J
Cannibal
Choirboy
J
Magician
Farmer
Acrobat
Outsider
Golem
Snitch
Politician
Minion
Mezepheles
Goblin
Poisoner
Psychopath
Demon
J
Legion12
J
Lilmonsta
J
Lleech
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Farmer
When you die at night, an alive good player becomes a Farmer.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Snitch
Each Minion gets 3 bluffs.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Demon
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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