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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Knight
Noble
Pixie
General
Chambermaid
King
Oracle
Undertaker
Fisherman
Princess
Soldier
Farmer
Choirboy
Outsider
Ogre
Saint
Mutant
J
Heretic
Minion
Poisoner
Witch
J
Marionette
J
Vizier
Demon
Imp
Fabled
Sentinel
Loric
Zenomancer
Bootlegger
Townsfolk
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Soldier
You are safe from the Demon.
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Saint
If you die by execution, your team loses.
Mutant
If you are “mad” about being an Outsider, you might be executed.
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
J
Vizier
Jinx
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Bootlegger
This script has homebrew characters or rules.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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